![]() ![]() ![]() ![]() ![]() ![]() ![]() |
||
|
Ludo & Uckers RulesThese rules are provided by Masters Traditional Games, an Internet shop selling quality traditional games, pub games and unusual games. We publish free game rules in order to promote game playing around the world. To find out more, visit the website www.mastersgames.com or email custserv@mastersgames.com. You are welcome to print, copy or pass these rules on but only in their original form including the copyright and the information about Masters Traditional Games. The disclaimer on the Masters Traditional Games website applies.
Ludo is a children's game based upon the ancient Indian game of Pachisi. Uckers is a game played in the Royal Navy (and apparently some non-British navies) on a Ludo board. These rules are comprehensive instructions for friendly play. They are not a complete set of standard regulations encompassing all situations that might be encountered. If in doubt, players should always abide by locally-played or house rules. Buy a hand-made Ludo game from Masters Traditional Games.
Ludo RulesEquipmentA Ludo board is is square with a pattern on it in the shape of a cross, each arm being divided into three adjacent columns of eight squares. The middle squares form the home column for each colour and cannot be landed upon by other colours. The middle of the cross forms a large square which is the 'home' area and which is divided into 4 home triangles, one of each colour. At each corner, separate to the main circuit are coloured circles (or squares) where the pieces are placed to begin. Counters start their circuit one square in from the end of the arm and adjacent to the starting circle. Avoid modern boards which incorrectly place the first square at the end of the arm. The starting square, the starting circle, the home triangle and all the home column squares are coloured to match the corresponding pieces. Each player chooses one of the 4 colours (green, yellow, red or blue) and places the 4 pieces of that colour in the corresponding starting circle. A single die is thrown to determine movement.
PlayPlayers take turns in a clockwise order; highest throw of the die starts. Each throw, the player decides which piece to move. A piece simply moves in a clockwise direction around the track given by the number thrown. If no piece can legally move according to the number thrown, play passes to the next player. A throw of 6 gives another turn. A player must throw a 6 to move a piece from the starting circle onto the first square on the track. The piece moves 6 squares around the circuit beginning with the appropriately coloured start square (and the player then has another turn). If a piece lands on a piece of a different colour, the piece jumped upon is returned to its starting circle. If a piece lands upon a piece of the same colour, this forms a block. This block cannot be passed or landed on by any opposing piece.
WinningWhen a piece has circumnavigated the board, it proceeds up the home column. A piece can only be moved onto the home triangle by an exact throw. The first person to move all 4 pieces into the home triangle wins.
Recommended variantsFor young children, a piece may start with a throw of a 1 or a 6. Speeds things up. For adults, to make Ludo a lot more interesting and skilful, try using the rules for Pachisi and Chaupur or Uckers.
Uckers RulesUckers is played by four people with the players opposite each other partnering to form 2 teams. It is essentially Ludo with extended rules that make it a much more absorbing and skilful game.
EquipmentUckers is played on a Ludo board but is played with two dice instead of one.
Basic PlayPlayers take turns in a clockwise order; the player with the highest throw of the two dice starts. Each throw, the player decides which pieces to move. A piece simply moves in a clockwise direction around the track. There are 2 options:
If only one piece is left, then the total of both dice must be used, if possible. If the total cannot be used, then the largest number of the two dice must be used, if possible and the other dice throw is forfeited. If no piece can legally move, both dice throws are forfeited.
Starting a Piece
The only way for a player to move a piece from the starting circle onto the track is by throwing a 6. Whenever a 6 is thrown, the player has the option of moving a piece from the starting circle to the first square on the track instead of moving a piece already on the track. A double 6 can be used to start 2 pieces on the track.
Additional throws
A throw of a 6 or a double 6 gives one additional throw of both die. The additional throw happens even if the player cannot move with the 6. The only exception to this is that no additional throws are allowed when a player has just captured a blob (see below). If the additional throw shows a 6 or a double 6, another additional throw is granted, and so on.
CapturingIf a piece lands on an opponent's single piece, the piece jumped upon is returned to its starting circle. If a player's piece lands on a square with one or more of their partner's pieces this is called a 'mixed blob'. If an opponent lands on a mixed blob, all the pieces are captured and returned to their starting circle.
BlobsIf square containing one or more pieces of the same colour forms a barrier known as a 'blob'. By default a blob cannot be passed or landed on by an opponent but a blob does not block a partner's pieces. A blob can be captured but only by following the proper series of events viz.:
A piece in a starting circle can challenge a blob on the adjacent starting square. However, an additional 6 is required. For example, to capture a blob consisting of three pieces from a starting circle would require a challenge followed by4 more throws of 6. A player cannot challenge a blob from a mixed blob.
WinningOnce a player has reached the home triangle with all 4 pieces, that player must then throw a six. Once a six has been thrown, from the next turn onwards, that player moves their partners pieces, if possible. When a piece has circumnavigated the board, it proceeds up the home column. A piece can only be moved onto the home triangle by an exact throw. The first team to move all 8 pieces into the home triangle wins.
Copyright © 1999-2005 Masters Games. All rights reserved. |
Product Index
Shortcuts
|
|
|
|
||
| Printable version of this page
|
All material on this site - © Copyright Masters Games Ltd. |
|